Visualization of The Content of Surah al Fiil using Marker-Based Augmented Reality

ArXiv ID: 2512.17895 “View on arXiv”

Authors: Wisnu Uriawan, Ahmad Badru Al Husaeni, Dzakwanfaiq Nauval, Farid Muhtar Fathir, Mahesa Adlan Falah, Muhammad Miftahur Rizki Awalin

Abstract

This study presents the development of a marker-based augmented reality (AR) application designed to visualize the content of Surah al-Fil as an interactive and context-rich medium for Islamic education. Using a research and development approach, the system was developed through structured stages including data collection, user requirement analysis, interface design, 3D asset creation using Blender, and integration of Unity 3D with the Vuforia SDK. The application features key visual elements such as the elephant army, the Kaaba, and the Ababil birds, which were modeled in detail and linked to high-contrast image markers to ensure accurate and stable AR tracking. Functional testing demonstrated strong technical performance, achieving a 95 percent marker detection accuracy at an optimal distance of 30-40 cm with consistent real-time rendering across multiple Android devices. User evaluations involving students and Islamic education teachers indicated high acceptance, with an overall satisfaction score of 4.7 out of 5 in terms of usability, visual appeal, interactivity, and learning effectiveness. These findings indicate that AR-based learning media can enhance learner engagement, deepen understanding of Quranic narratives, and provide immersive insights into historical and spiritual contexts. Overall, this study demonstrates that marker-based AR technology has significant potential to support innovation in digital Islamic education by enriching traditional learning with interactive and visually intuitive experiences.

Keywords: Augmented Reality (AR), Vuforia SDK, Unity 3D, Marker-Based Tracking, 3D Modeling, N/A (Educational Technology)

Complexity vs Empirical Score

  • Math Complexity: 0.0/10
  • Empirical Rigor: 8.5/10
  • Quadrant: Street Traders
  • Why: The paper contains no advanced mathematics or formulas, relying instead on software development methodologies and user surveys. It includes detailed empirical validation with specific metrics like 95% marker detection accuracy, user satisfaction scores (4.7/5), and performance testing across devices, making it highly backtest-ready in the context of educational technology.
  flowchart TD
    A["Research Goal: Develop AR App to Visualize<br>Surah al-Fil's Content for Education"] --> B["Methodology: R&D with Data Collection<br>& User Requirement Analysis"]
    B --> C["Inputs: Quranic Narratives &<br>User Needs Assessment"]
    C --> D["Computational Process: 3D Modeling Blender<br>& Unity/Vuforia Integration"]
    D --> E{"Testing & User Evaluation"}
    E -- Performance --> F["95% Marker Accuracy<br>at 30-40 cm Distance"]
    E -- User Feedback --> G["4.7/5 Satisfaction<br>High Engagement & Learning"]
    F --> H["Outcome: Validated AR App for<br>Immersive Islamic Education"]
    G --> H